Ocean water simulation based on a sum of sine functions approach for calculate a height map and real-time surface orientation from GPU in a vertex shader.
2D Water body simulation based on the Smoothed Particle Hydrodynamic (SPH) method with leapfrog integrator computed from CPU using JavaScript and ThreeJS Library.
Humans set under rigorous test an alien specie but suddenly an unexpected event occur in the laboratory.
Apprentice of graphic programming, who is enthusiastic about parallel computing and the simulation of physical phenomena in real time.
Lover of programing and enthusiastic learner of physics simulations and Android development.